Sude Makili

Finance & Operations Associate

About Author

Sude is our Finance & Operations Associate at Inviox Studios, ensures seamless operations with precision, efficiency, and strategic support.

Sude Makili

Finance & Operations Associate

About Author

Sude is our Finance & Operations Associate at Inviox Studios, ensures seamless operations with precision, efficiency, and strategic support.

Icon

Industry News

PC/PS Games Coming in 2026 That You’re Going to Love

Summary

This showcase brings together a range of upcoming games focused on bold creativity, experimental mechanics, and strong visual identity. From narrative-driven projects by ZA/UM to fast-paced multiplayer experiences built for modern streaming culture, the lineup reflects how developers are reshaping familiar genres. Highlights include innovative competitive concepts like Last Flag, co-founded by Dan Reynolds of Imagine Dragons, blending show-style energy with strategic multiplayer gameplay. Overall, the selection signals a strong push toward games designed not just to be played, but to be watched and shared.

As we move deeper into 2026, the PC gaming calendar is quickly filling with releases that showcase just how diverse and ambitious the industry has become. From highly anticipated blockbuster titles to standout indie projects pushing creative boundaries, the months ahead promise something for every type of player — whether you’re here for cinematic storytelling, experimental gameplay, or fresh new IPs emerging from smaller studios around the world.

To help you stay ahead of what’s coming next, we’ve put together a curated look at the most exciting upcoming PC games currently on the horizon. This list will continue to evolve as new announcements, trailers, and release dates are revealed, giving you a clear snapshot of what deserves a spot on your wishlist.

Below, you’ll find a breakdown of the biggest upcoming PC releases, organized by release window, along with insights into why each title is generating attention across the gaming community.

ZERO PARADES: For Dead Spies

Yellow head woman with a red background from a game called ZERO PARADES: For Dead Spies

Developer: ZA/UM

ZERO PARADES positions ZA/UM back into heavyweight narrative territory with an espionage twist. The setup promises ideological conflict, psychological pressure, and branching consequences that feel intentionally dense. The Steam Next Fest demo showed ZA/UM trying to preserve the studio’s signature writing depth while leaning into spycraft inventory and tactical beats. That combination gives the game a distinct narrative tone: cerebral but with strategic friction.

The biggest risk is scope: balancing dense writing with more frequent mechanical encounters can cause pacing problems if not tuned. Watch for how the combat pacing scales in mid to late game and whether UI and quality-of-life support the complexity of the branching systems. If those elements hold up, this will be one of the year’s most talked-about narrative RPGs.

Who should wishlist
Fans of written RPGs, players who enjoy moral complexity, and anyone who liked previous ZA/UM work should add this to their list now.



MOUSE: P.I. For Hire

Black and white game, MOUSE: P.I. For Hire

Developer: Fumi Games, published by PlaySide Studios

MOUSE: P.I. For Hire nails a striking, memorable pitch: hand-drawn rubber-hose cartoon visuals meet a hard-boiled noir storyline and modern FPS mechanics. On paper this could be a gimmick, but the trailers and dev notes show a studio building meaningful weapon and movement design under that aesthetic. The presence of a recognized lead voice actor signals an intention to pair charm with cinematic weight.

Trailers showcase a variety of experimental weapons and upgrade systems that feel BioShock inspired while wrapped in cartoon logic. Movement and recoil look tuned to a boomer-shooter rhythm: momentum matters, and encounters reward aggressive positioning. The dev updates emphasize handcrafted animation frames which add tactile feedback to actions, making hits and dodges feel expressive. Games that fuse bold art direction with tight mechanical focus often outperform on wishlist conversion, and early wishlist charts show substantial curiosity around Mouse.

Who should wishlist
Fans of stylish indie shooters, players who love experimental art direction, and streamers looking for a visually distinctive FPS.



Unrecord

First person shooter in a building.

Developer: DRAMA

Unrecord is best understood as a presentation experiment plus a thriller. The title went viral because early clips looked indistinguishable from real body camera footage. That moment created mainstream curiosity that few games ever get. The developer pitches it as a full narrative FPS played through a body camera POV which draws players into procedural drama and investigation.

The standout is the POV storytelling. The interplay between camera framing, UI overlays, and authored scenarios makes for intense first impressions. Trailers show tactical police moments, careful pacing, and scenes staged to exploit the format. The long-form question is whether authored encounter design and mission variety can sustain the novelty beyond viral footage. If the developer delivers robust mission scripting and pacing, this could cross over to non-gaming audiences.

Photoreal fidelity and ambient audio are used as design tools rather than just showpieces. That level of realism pulls players into the moment and raises expectations for believable NPC reactions and mission logic.

Who should wishlist
Players who enjoy immersive POV experiences, fans of tactical shooters, and viewers who get captivated by photoreal presentation.



Hands-on: 13Z: The Zodiac Trials

13Z: The Zodiac Trials Banner

Developer: Mixed Realms Pte Ltd

I played the demo for 13Z and the experience landed. The game channels roguelite fundamentals — rapid runs, build discovery, and deep combo systems — but mixes in Eastern mythic motifs and distinct elemental layering that keep runs feeling fresh. Runs are intentionally short and dense, ideal for streamers and players who like to iterate quickly.

13Z’s element-stack system creates emergent combos that reward experimentation. During the demo, I found that certain elemental synergies dramatically changed playstyle mid-run. Enemy telegraphs are clear and fair, so skill expression matters more than raw stats. The game leans into tight input windows and learnable patterns, so the moment-to-moment feel is very satisfying. Mixed Realms’ approach to build diversity is a standout: you rarely feel like you are forced into one meta because many combinations open intriguing play options.

Visually the game blends mythic iconography with fluid sprites and punchy VFX, creating crisp readability in busy encounters. The audio design is sharp: hit sounds and impact cues make combos feel weighty. That readability makes it ideal for short-session mastery and content creators.

Who should wishlist
Fans of fast-paced roguelites, players who like theorycrafting builds, and streamers who love short, exciting runs.



REPLACED

Replaced Banner

Developer: Sad Cat Studios, published by Thunderful Publishing

REPLACED is a cinematic 2.5D action platformer with a retro-futurist, synth-driven mood. The premise of an AI inhabiting a human body adds an existential layer to the combat and narrative. Previews emphasize careful choreography and highly cinematic set pieces, making this title feel like an intersection of platforming discipline and story-driven spectacle.

The combat is punchy with a focus on animation-driven finishers and parries. The level design shown in trailers uses verticality and cinematic kills to create memorable sequences that are clip-ready for social feeds. The demo materials show tight collision and enemy telegraphs, but the long-term question is whether enemy and level variety sustain a full playthrough.

Who should wishlist
Players who want stylish single-player action, fans of cinematic platformers, and viewers who enjoy visually cinematic indie games.



Outbound

Outbound trialer

Developer: Square Glade Games

Outbound has been building extraordinary wishlist momentum and community interest by treating exploration and creation as the primary driver. The core pitch is simple and powerful: your home is a camper van and it improves as you explore. The game focuses on creative building, crafting, and cooperative exploration rather than survival penalties. Community reaction and wishlist numbers indicate this cozy-crafting road trip format resonates strongly with PC players looking for social sandbox games.

The modular vehicle building system is the headline feature. Players expand their camper into functional living and crafting spaces by adding modules, decor, and workstations. The crafting and gardening systems are intentionally shallow enough for casual players but deep enough to reward optimization. The demo and early builds emphasize user creativity and social sharing which increases discoverability and long tail retention.

Who should wishlist
Players who like cozy open-world crafting, creators who make build showcases, and groups of friends who enjoy casual co-op.

Tenkemo

Developer: Meh Studios

Tenkemo is a cozy multiplayer open-world game with rescue mechanics, base building and a light-MMO charm. The reveal trailer and developer streams emphasize social loops and accessible crafting, designed to be easy to pick up for new players while offering depth for builders. That focus on friendliness and shareability makes Tenkemo look poised to capture casual streamer audiences.

Rescue missions for animals, crafting factories, and shared cooperative goals are the main hooks. The dev streams show small quality-of-life choices like expressive emotes and mild weather mechanics that reduce player frustration. The game’s systems favor slow growth and community building over punishing loops.

Main risks are retention features and server tools for multiplayer stability. If the devs ship robust co-op persistence and social features, Tenkemo could be an evergreen for cozy communities.

Who should wishlist
Fans of cozy multiplayer, players who enjoy community-driven progression, and streamers who want low-tension co-op content.



Last Flag

Developer: Night Street Games

Last Flag takes the familiar capture-the-flag formula and reshapes it into a fast-paced, show-style multiplayer experience where strategy begins before the match even starts. The defining twist is pre-round flag placement, turning every game into a fresh tactical puzzle rather than a memorized routine. The result feels intentionally built for modern multiplayer audiences, where readability, momentum, and spectator excitement matter as much as mechanical skill.

The game comes from Night Street Games, co-founded by Imagine Dragons frontman Dan Reynolds alongside his brother Mac Reynolds. Rather than feeling like a celebrity experiment, the project clearly reflects a genuine gaming background and a studio focused on building something players can return to night after night. The emphasis on accessibility, competitive tension, and shared moments suggests a team thinking carefully about how multiplayer games are actually played and watched today.

The pre-match flag placement system is the mechanic that gives Last Flag its identity. Teams must constantly adapt, rethink positioning, and respond to new layouts every round instead of relying on rehearsed strategies. Combined with responsive movement and short match lengths, the structure encourages clutch plays and last-second turnarounds that naturally create memorable moments.

Early playtests show the developers actively refining movement feel and network performance, which is encouraging for a competitive multiplayer title. The iteration already visible between builds points to a team prioritizing player feedback and long-term balance rather than rushing toward spectacle alone.

Last Flag leans into a playful, game-show inspired aesthetic, using bold colors, clean silhouettes, and punchy audio cues that make matches easy to follow both as a player and as a spectator. That clarity gives the game strong streaming potential, where viewers can instantly understand what is happening even during chaotic moments.

Risks and what to watch

As with any multiplayer-focused release, long-term success will depend on feel. Movement responsiveness, matchmaking stability, and post-launch support will ultimately shape the player base. The core concept, however, shows a strong understanding of what keeps competitive games engaging over time: unpredictability, fairness, and repeatable excitement.

Who should wishlist

Players who enjoy competitive but approachable multiplayer games, creators looking for high-energy moments, and anyone who wants quick matches packed with tension and comeback potential should keep Last Flag firmly on their radar.



Mexican Ninja

Mexican Ninja Banner

Developer: Madbricks, published by Amber Studio


Mexican Ninja is a bold, high-energy 2.5D roguelite that blends Nuevo Tokyo aesthetics with Mexican spirit motifs. Early playtest clips and trailers show a focus on combo flow, parry windows and score attack incentives. The attitude is loud and confident, which helps it stand out among other action roguelites.

Combat emphasizes rhythm and combo mastery. The demo feedback praised the rewarding parry mechanics and suggested the loop is fun and addictive. The design places a premium on player skill and high-score runs, making it ideal for leaderboard competition and speedrunning communities.

The soundtrack and presentation are aggressive and punchy, matching the combat tempo. Visuals are bold and stylized, favoring fast readability during hectic runs.

The challenge is building content variety to prevent the loop from feeling repetitive. If the devs add modifiers, modifiers that change run rhythm, and varied environments, Mexican Ninja could be a durable hit among action roguelite fans.

Who should wishlist
Score chasers, players who love tight timing windows, and streamers focused on runs and leaderboards.



Farm to Table

Farm to table game banner

Developer: indieGiant

Overview and tone
Farm to Table is a cozy farming and restaurant sim from a tiny Istanbul developer team that already demonstrates careful systems design. The demo shows compact recipe mechanics, approachable farming loops and a satisfying restaurant progression arc. The game’s grassroots development style and developer diaries in Turkish have built a local-first community that looks likely to convert into global cozy-game fans.

Recipe depth is the title’s strength. Rather than trying to simulate farm micromanagement, Farm to Table focuses on satisfying crafting and cooking loops that reward experimentation. The restaurant management element gives immediate goals for farm production and creates a tight feedback loop between growing, cooking and selling.

Who should wishlist
Fans of cozy sims, players who enjoy cooking and restaurant loops, and those who support small indie teams.


PowerWash Simulator 2

Powewash Simulator 2 Banner

Developer: FuturLab

Overview and tone
PowerWash Simulator 2 expands the indulgently satisfying cleaning sim formula into a broader, more social package. The sequel adds split-screen co-op, a home base with collectibles and collaboration DLCs that are built for streamer exposure. The core loop remains the meditative satisfaction of restoring surfaces, but with enhanced retention systems that add purpose and collection goals.

Gameplay systems and what stood out
Tool upgrades, mission variety and a home base you can customize dramatically extend the core loop. Multiplayer transforms the zen experience into a social activity that can be streamed or played in short sessions with friends.

Visuals and audio
The presentation is cozy and accessible, designed to keep the tension low and the satisfaction high.

This is one of those sequels where balance is key. Too many gadgets can dilute the core satisfaction; so far the developers are expanding carefully, while collaborations like Adventure Time increase discoverability.

Who should wishlist
Players who liked the original, streamers looking for calming co-op content, and casual players who want low-stress play.

Similar Blogs you might like

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All company names, brand names, trademarks, logos, illustrations, videos and any other intellectual property (Intellectual Property) published on this website are the property of their respective owners. Any non-authorized usage of Intellectual Property is strictly prohibited and any violation will be prosecuted under the law.

© 2024 INVIOX STUDIOS LLC. All rights reserved.

Privacy Policy

INVIOX STUDIOS

©

READY TO MAKE YOUR GAME BETTER?

All company names, brand names, trademarks, logos, illustrations, videos and any other intellectual property (Intellectual Property) published on this website are the property of their respective owners. Any non-authorized usage of Intellectual Property is strictly prohibited and any violation will be prosecuted under the law.

© 2024 INVIOX STUDIOS LLC. All rights reserved.

Privacy Policy

PC/PS Games Coming in 2026 That You’re Going to Love

PC/PS Games Coming in 2026 That You’re Going to Love

Sude Makili

Finance & Operations Associate

About Author

Sude is our Finance & Operations Associate at Inviox Studios, ensures seamless operations with precision, efficiency, and strategic support.

Sude Makili

Finance & Operations Associate

About Author

Sude is our Finance & Operations Associate at Inviox Studios, ensures seamless operations with precision, efficiency, and strategic support.

Icon

Industry News

PC/PS Games Coming in 2026 That You’re Going to Love

PC/PS Games Coming in 2026 That You’re Going to Love

Summary

This showcase brings together a range of upcoming games focused on bold creativity, experimental mechanics, and strong visual identity. From narrative-driven projects by ZA/UM to fast-paced multiplayer experiences built for modern streaming culture, the lineup reflects how developers are reshaping familiar genres. Highlights include innovative competitive concepts like Last Flag, co-founded by Dan Reynolds of Imagine Dragons, blending show-style energy with strategic multiplayer gameplay. Overall, the selection signals a strong push toward games designed not just to be played, but to be watched and shared.

This showcase brings together a range of upcoming games focused on bold creativity, experimental mechanics, and strong visual identity. From narrative-driven projects by ZA/UM to fast-paced multiplayer experiences built for modern streaming culture, the lineup reflects how developers are reshaping familiar genres. Highlights include innovative competitive concepts like Last Flag, co-founded by Dan Reynolds of Imagine Dragons, blending show-style energy with strategic multiplayer gameplay. Overall, the selection signals a strong push toward games designed not just to be played, but to be watched and shared.

As we move deeper into 2026, the PC gaming calendar is quickly filling with releases that showcase just how diverse and ambitious the industry has become. From highly anticipated blockbuster titles to standout indie projects pushing creative boundaries, the months ahead promise something for every type of player — whether you’re here for cinematic storytelling, experimental gameplay, or fresh new IPs emerging from smaller studios around the world.

To help you stay ahead of what’s coming next, we’ve put together a curated look at the most exciting upcoming PC games currently on the horizon. This list will continue to evolve as new announcements, trailers, and release dates are revealed, giving you a clear snapshot of what deserves a spot on your wishlist.

Below, you’ll find a breakdown of the biggest upcoming PC releases, organized by release window, along with insights into why each title is generating attention across the gaming community.

ZERO PARADES: For Dead Spies

Yellow head woman with a red background from a game called ZERO PARADES: For Dead Spies

Developer: ZA/UM

ZERO PARADES positions ZA/UM back into heavyweight narrative territory with an espionage twist. The setup promises ideological conflict, psychological pressure, and branching consequences that feel intentionally dense. The Steam Next Fest demo showed ZA/UM trying to preserve the studio’s signature writing depth while leaning into spycraft inventory and tactical beats. That combination gives the game a distinct narrative tone: cerebral but with strategic friction.

The biggest risk is scope: balancing dense writing with more frequent mechanical encounters can cause pacing problems if not tuned. Watch for how the combat pacing scales in mid to late game and whether UI and quality-of-life support the complexity of the branching systems. If those elements hold up, this will be one of the year’s most talked-about narrative RPGs.

Who should wishlist
Fans of written RPGs, players who enjoy moral complexity, and anyone who liked previous ZA/UM work should add this to their list now.



MOUSE: P.I. For Hire

Black and white game, MOUSE: P.I. For Hire

Developer: Fumi Games, published by PlaySide Studios

MOUSE: P.I. For Hire nails a striking, memorable pitch: hand-drawn rubber-hose cartoon visuals meet a hard-boiled noir storyline and modern FPS mechanics. On paper this could be a gimmick, but the trailers and dev notes show a studio building meaningful weapon and movement design under that aesthetic. The presence of a recognized lead voice actor signals an intention to pair charm with cinematic weight.

Trailers showcase a variety of experimental weapons and upgrade systems that feel BioShock inspired while wrapped in cartoon logic. Movement and recoil look tuned to a boomer-shooter rhythm: momentum matters, and encounters reward aggressive positioning. The dev updates emphasize handcrafted animation frames which add tactile feedback to actions, making hits and dodges feel expressive. Games that fuse bold art direction with tight mechanical focus often outperform on wishlist conversion, and early wishlist charts show substantial curiosity around Mouse.

Who should wishlist
Fans of stylish indie shooters, players who love experimental art direction, and streamers looking for a visually distinctive FPS.



Unrecord

First person shooter in a building.

Developer: DRAMA

Unrecord is best understood as a presentation experiment plus a thriller. The title went viral because early clips looked indistinguishable from real body camera footage. That moment created mainstream curiosity that few games ever get. The developer pitches it as a full narrative FPS played through a body camera POV which draws players into procedural drama and investigation.

The standout is the POV storytelling. The interplay between camera framing, UI overlays, and authored scenarios makes for intense first impressions. Trailers show tactical police moments, careful pacing, and scenes staged to exploit the format. The long-form question is whether authored encounter design and mission variety can sustain the novelty beyond viral footage. If the developer delivers robust mission scripting and pacing, this could cross over to non-gaming audiences.

Photoreal fidelity and ambient audio are used as design tools rather than just showpieces. That level of realism pulls players into the moment and raises expectations for believable NPC reactions and mission logic.

Who should wishlist
Players who enjoy immersive POV experiences, fans of tactical shooters, and viewers who get captivated by photoreal presentation.



Hands-on: 13Z: The Zodiac Trials

13Z: The Zodiac Trials Banner

Developer: Mixed Realms Pte Ltd

I played the demo for 13Z and the experience landed. The game channels roguelite fundamentals — rapid runs, build discovery, and deep combo systems — but mixes in Eastern mythic motifs and distinct elemental layering that keep runs feeling fresh. Runs are intentionally short and dense, ideal for streamers and players who like to iterate quickly.

13Z’s element-stack system creates emergent combos that reward experimentation. During the demo, I found that certain elemental synergies dramatically changed playstyle mid-run. Enemy telegraphs are clear and fair, so skill expression matters more than raw stats. The game leans into tight input windows and learnable patterns, so the moment-to-moment feel is very satisfying. Mixed Realms’ approach to build diversity is a standout: you rarely feel like you are forced into one meta because many combinations open intriguing play options.

Visually the game blends mythic iconography with fluid sprites and punchy VFX, creating crisp readability in busy encounters. The audio design is sharp: hit sounds and impact cues make combos feel weighty. That readability makes it ideal for short-session mastery and content creators.

Who should wishlist
Fans of fast-paced roguelites, players who like theorycrafting builds, and streamers who love short, exciting runs.



REPLACED

Replaced Banner

Developer: Sad Cat Studios, published by Thunderful Publishing

REPLACED is a cinematic 2.5D action platformer with a retro-futurist, synth-driven mood. The premise of an AI inhabiting a human body adds an existential layer to the combat and narrative. Previews emphasize careful choreography and highly cinematic set pieces, making this title feel like an intersection of platforming discipline and story-driven spectacle.

The combat is punchy with a focus on animation-driven finishers and parries. The level design shown in trailers uses verticality and cinematic kills to create memorable sequences that are clip-ready for social feeds. The demo materials show tight collision and enemy telegraphs, but the long-term question is whether enemy and level variety sustain a full playthrough.

Who should wishlist
Players who want stylish single-player action, fans of cinematic platformers, and viewers who enjoy visually cinematic indie games.



Outbound

Outbound trialer

Developer: Square Glade Games

Outbound has been building extraordinary wishlist momentum and community interest by treating exploration and creation as the primary driver. The core pitch is simple and powerful: your home is a camper van and it improves as you explore. The game focuses on creative building, crafting, and cooperative exploration rather than survival penalties. Community reaction and wishlist numbers indicate this cozy-crafting road trip format resonates strongly with PC players looking for social sandbox games.

The modular vehicle building system is the headline feature. Players expand their camper into functional living and crafting spaces by adding modules, decor, and workstations. The crafting and gardening systems are intentionally shallow enough for casual players but deep enough to reward optimization. The demo and early builds emphasize user creativity and social sharing which increases discoverability and long tail retention.

Who should wishlist
Players who like cozy open-world crafting, creators who make build showcases, and groups of friends who enjoy casual co-op.

Tenkemo

Developer: Meh Studios

Tenkemo is a cozy multiplayer open-world game with rescue mechanics, base building and a light-MMO charm. The reveal trailer and developer streams emphasize social loops and accessible crafting, designed to be easy to pick up for new players while offering depth for builders. That focus on friendliness and shareability makes Tenkemo look poised to capture casual streamer audiences.

Rescue missions for animals, crafting factories, and shared cooperative goals are the main hooks. The dev streams show small quality-of-life choices like expressive emotes and mild weather mechanics that reduce player frustration. The game’s systems favor slow growth and community building over punishing loops.

Main risks are retention features and server tools for multiplayer stability. If the devs ship robust co-op persistence and social features, Tenkemo could be an evergreen for cozy communities.

Who should wishlist
Fans of cozy multiplayer, players who enjoy community-driven progression, and streamers who want low-tension co-op content.



Last Flag

Developer: Night Street Games

Last Flag takes the familiar capture-the-flag formula and reshapes it into a fast-paced, show-style multiplayer experience where strategy begins before the match even starts. The defining twist is pre-round flag placement, turning every game into a fresh tactical puzzle rather than a memorized routine. The result feels intentionally built for modern multiplayer audiences, where readability, momentum, and spectator excitement matter as much as mechanical skill.

The game comes from Night Street Games, co-founded by Imagine Dragons frontman Dan Reynolds alongside his brother Mac Reynolds. Rather than feeling like a celebrity experiment, the project clearly reflects a genuine gaming background and a studio focused on building something players can return to night after night. The emphasis on accessibility, competitive tension, and shared moments suggests a team thinking carefully about how multiplayer games are actually played and watched today.

The pre-match flag placement system is the mechanic that gives Last Flag its identity. Teams must constantly adapt, rethink positioning, and respond to new layouts every round instead of relying on rehearsed strategies. Combined with responsive movement and short match lengths, the structure encourages clutch plays and last-second turnarounds that naturally create memorable moments.

Early playtests show the developers actively refining movement feel and network performance, which is encouraging for a competitive multiplayer title. The iteration already visible between builds points to a team prioritizing player feedback and long-term balance rather than rushing toward spectacle alone.

Last Flag leans into a playful, game-show inspired aesthetic, using bold colors, clean silhouettes, and punchy audio cues that make matches easy to follow both as a player and as a spectator. That clarity gives the game strong streaming potential, where viewers can instantly understand what is happening even during chaotic moments.

Risks and what to watch

As with any multiplayer-focused release, long-term success will depend on feel. Movement responsiveness, matchmaking stability, and post-launch support will ultimately shape the player base. The core concept, however, shows a strong understanding of what keeps competitive games engaging over time: unpredictability, fairness, and repeatable excitement.

Who should wishlist

Players who enjoy competitive but approachable multiplayer games, creators looking for high-energy moments, and anyone who wants quick matches packed with tension and comeback potential should keep Last Flag firmly on their radar.



Mexican Ninja

Mexican Ninja Banner

Developer: Madbricks, published by Amber Studio


Mexican Ninja is a bold, high-energy 2.5D roguelite that blends Nuevo Tokyo aesthetics with Mexican spirit motifs. Early playtest clips and trailers show a focus on combo flow, parry windows and score attack incentives. The attitude is loud and confident, which helps it stand out among other action roguelites.

Combat emphasizes rhythm and combo mastery. The demo feedback praised the rewarding parry mechanics and suggested the loop is fun and addictive. The design places a premium on player skill and high-score runs, making it ideal for leaderboard competition and speedrunning communities.

The soundtrack and presentation are aggressive and punchy, matching the combat tempo. Visuals are bold and stylized, favoring fast readability during hectic runs.

The challenge is building content variety to prevent the loop from feeling repetitive. If the devs add modifiers, modifiers that change run rhythm, and varied environments, Mexican Ninja could be a durable hit among action roguelite fans.

Who should wishlist
Score chasers, players who love tight timing windows, and streamers focused on runs and leaderboards.



Farm to Table

Farm to table game banner

Developer: indieGiant

Overview and tone
Farm to Table is a cozy farming and restaurant sim from a tiny Istanbul developer team that already demonstrates careful systems design. The demo shows compact recipe mechanics, approachable farming loops and a satisfying restaurant progression arc. The game’s grassroots development style and developer diaries in Turkish have built a local-first community that looks likely to convert into global cozy-game fans.

Recipe depth is the title’s strength. Rather than trying to simulate farm micromanagement, Farm to Table focuses on satisfying crafting and cooking loops that reward experimentation. The restaurant management element gives immediate goals for farm production and creates a tight feedback loop between growing, cooking and selling.

Who should wishlist
Fans of cozy sims, players who enjoy cooking and restaurant loops, and those who support small indie teams.


PowerWash Simulator 2

Powewash Simulator 2 Banner

Developer: FuturLab

Overview and tone
PowerWash Simulator 2 expands the indulgently satisfying cleaning sim formula into a broader, more social package. The sequel adds split-screen co-op, a home base with collectibles and collaboration DLCs that are built for streamer exposure. The core loop remains the meditative satisfaction of restoring surfaces, but with enhanced retention systems that add purpose and collection goals.

Gameplay systems and what stood out
Tool upgrades, mission variety and a home base you can customize dramatically extend the core loop. Multiplayer transforms the zen experience into a social activity that can be streamed or played in short sessions with friends.

Visuals and audio
The presentation is cozy and accessible, designed to keep the tension low and the satisfaction high.

This is one of those sequels where balance is key. Too many gadgets can dilute the core satisfaction; so far the developers are expanding carefully, while collaborations like Adventure Time increase discoverability.

Who should wishlist
Players who liked the original, streamers looking for calming co-op content, and casual players who want low-stress play.

Similar Blogs you might like

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Grid Background
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Stay Updated

Join 25K+ informed insiders. Subscribe today!

Join 25K+ informed insiders. Subscribe today!

Get insider tips, exclusive updates, and major announcements. Stay ahead of the game—subscribe now!

Get insider tips, exclusive updates, and major announcements. Stay ahead of the game—subscribe now!

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READY TO MAKE YOUR GAME BETTER?

All company names, brand names, trademarks, logos, illustrations, videos and any other intellectual property (Intellectual Property) published on this website are the property of their respective owners. Any non-authorized usage of Intellectual Property is strictly prohibited and any violation will be prosecuted under the law.

© 2025 INVIOX STUDIOS LTD. All rights reserved.
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