Jack Collier, Digital Marketing at Inviox Studios

Jack Collier

Digital Marketing Intern

About Author

Jack is our digital marketing intern: energetic, curious, and quick to turn ideas into results. He brings fresh perspectives to every campaign and adds a positive spark to the team’s energy.

Jack Collier, Digital Marketing at Inviox Studios

Jack Collier

Digital Marketing Intern

About Author

Jack is our digital marketing intern: energetic, curious, and quick to turn ideas into results. He brings fresh perspectives to every campaign and adds a positive spark to the team’s energy.

Icon

Industry News

Highguard A Game Which Teaches Us The Danger Of Hype

Summary

After being showcased as the final reveal at the 2025 Game Awards, Highguard rapidly lost over 90% of its player base, highlighting how excessive hype can harm a game’s reception. Originally intended as a small-scale release, the game was thrust into the spotlight before it was ready, leading to unmet expectations despite its potential. The situation underscores the importance of managing hype carefully and allowing games the time and space they need to grow.

From being showcased last as “the big game” at the 2025 game awards to now losing over 90% of its player base within one week, Highguard is a game which teaches us very much what the danger of hype can do to a game and the gaming industry.

But you may be thinking, 'Why and how does this teach us about why the danger of hype is bad?' Well, today we are going to explain why and also why Highguard seems to have missed the mark in general.

Hype kills 

Now to start off with the first point, hype is one of the most dangerous phenomena in the gaming industry. Time and time again we have seen a plethora of games or companies overpromise or just straight-up lie about what a game is going to be or look like, and therefore set themselves up for failure, as the company and game cannot simply match or meet the expectations that have been set. And sadly Highguard is one of those games.

Originally Highguard was going to be a shadow dropped game as its from a small development team of 6 and it was supposed to be a small drop to get feedback from players and see what the team (Wildlight Entertainment) could fix and change with their game.

However unfortunately due to this game being “THE CLOSER OF THE GAME AWARDS” which had over 170 million global viewers (woah) this then put an insane amount of spotlight on a game which simply was not ready for that kind of spotlight.


Okay so it's overhyped but what about the game itself?


Now this is also where the problems of hype have rooted themselves deeper. When talking about Highguard we aren't really talking about a fully released fully stable version of a game. You see whilst Highguard as a game has a lot of potential and has some good things going for it (art style, core gameplay) the game in its current state is not great and again that is due to being released earlier than it should due to hype.

This is clearly a game which one should have released in a beta for testing and player feedback and two just needed more time than it had to be fully released. However, due to the hype, this game went from a “Oh hey, this is a cool game” to “OMG, wow! This is the last game shown at the game awards. This must be incredible!!!!! ” the game had to be released in a time frame that it simply wasn't ready to be released in.

So what we have here is a game which, whilst not terrible at all and in fact has good promise, unfortunately, the way Highguard has missed the mark is simply due to the fact that the game has been released in a beta state when people were expecting a game-changing, life-altering experience.


What does this teach us?


We here at inviox want to say it's important to note we have nothing but respect for the folks over at Wildlight Entertainment as making a game is incredibly hard and could be an article in and of itself. However, Highguard is a truly important game to talk about, as it highlights exactly the danger of what hype can do to a game and why hype around games always needs to be met with a hint of care and scepticism, or else you could end up with a situation very similar to this.



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©

READY TO MAKE YOUR GAME BETTER?

All company names, brand names, trademarks, logos, illustrations, videos and any other intellectual property (Intellectual Property) published on this website are the property of their respective owners. Any non-authorized usage of Intellectual Property is strictly prohibited and any violation will be prosecuted under the law.

© 2024 INVIOX STUDIOS LLC. All rights reserved.

Privacy Policy

Highguard A Game Which Teaches Us The Danger Of Hype

Highguard A Game Which Teaches Us The Danger Of Hype

Jack Collier, Digital Marketing at Inviox Studios

Jack Collier

Digital Marketing Intern

About Author

Jack is our digital marketing intern: energetic, curious, and quick to turn ideas into results. He brings fresh perspectives to every campaign and adds a positive spark to the team’s energy.

Jack Collier, Digital Marketing at Inviox Studios

Jack Collier

Digital Marketing Intern

About Author

Jack is our digital marketing intern: energetic, curious, and quick to turn ideas into results. He brings fresh perspectives to every campaign and adds a positive spark to the team’s energy.

Icon

Industry News

Highguard A Game Which Teaches Us The Danger Of Hype

Highguard A Game Which Teaches Us The Danger Of Hype

Summary

After being showcased as the final reveal at the 2025 Game Awards, Highguard rapidly lost over 90% of its player base, highlighting how excessive hype can harm a game’s reception. Originally intended as a small-scale release, the game was thrust into the spotlight before it was ready, leading to unmet expectations despite its potential. The situation underscores the importance of managing hype carefully and allowing games the time and space they need to grow.

After being showcased as the final reveal at the 2025 Game Awards, Highguard rapidly lost over 90% of its player base, highlighting how excessive hype can harm a game’s reception. Originally intended as a small-scale release, the game was thrust into the spotlight before it was ready, leading to unmet expectations despite its potential. The situation underscores the importance of managing hype carefully and allowing games the time and space they need to grow.

From being showcased last as “the big game” at the 2025 game awards to now losing over 90% of its player base within one week, Highguard is a game which teaches us very much what the danger of hype can do to a game and the gaming industry.

But you may be thinking, 'Why and how does this teach us about why the danger of hype is bad?' Well, today we are going to explain why and also why Highguard seems to have missed the mark in general.

Hype kills 

Now to start off with the first point, hype is one of the most dangerous phenomena in the gaming industry. Time and time again we have seen a plethora of games or companies overpromise or just straight-up lie about what a game is going to be or look like, and therefore set themselves up for failure, as the company and game cannot simply match or meet the expectations that have been set. And sadly Highguard is one of those games.

Originally Highguard was going to be a shadow dropped game as its from a small development team of 6 and it was supposed to be a small drop to get feedback from players and see what the team (Wildlight Entertainment) could fix and change with their game.

However unfortunately due to this game being “THE CLOSER OF THE GAME AWARDS” which had over 170 million global viewers (woah) this then put an insane amount of spotlight on a game which simply was not ready for that kind of spotlight.


Okay so it's overhyped but what about the game itself?


Now this is also where the problems of hype have rooted themselves deeper. When talking about Highguard we aren't really talking about a fully released fully stable version of a game. You see whilst Highguard as a game has a lot of potential and has some good things going for it (art style, core gameplay) the game in its current state is not great and again that is due to being released earlier than it should due to hype.

This is clearly a game which one should have released in a beta for testing and player feedback and two just needed more time than it had to be fully released. However, due to the hype, this game went from a “Oh hey, this is a cool game” to “OMG, wow! This is the last game shown at the game awards. This must be incredible!!!!! ” the game had to be released in a time frame that it simply wasn't ready to be released in.

So what we have here is a game which, whilst not terrible at all and in fact has good promise, unfortunately, the way Highguard has missed the mark is simply due to the fact that the game has been released in a beta state when people were expecting a game-changing, life-altering experience.


What does this teach us?


We here at inviox want to say it's important to note we have nothing but respect for the folks over at Wildlight Entertainment as making a game is incredibly hard and could be an article in and of itself. However, Highguard is a truly important game to talk about, as it highlights exactly the danger of what hype can do to a game and why hype around games always needs to be met with a hint of care and scepticism, or else you could end up with a situation very similar to this.



Similar Blogs you might like

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Grid Background
Icon

Stay Updated

Join 25K+ informed insiders. Subscribe today!

Join 25K+ informed insiders. Subscribe today!

Get insider tips, exclusive updates, and major announcements. Stay ahead of the game—subscribe now!

Get insider tips, exclusive updates, and major announcements. Stay ahead of the game—subscribe now!

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© 2025 INVIOX STUDIOS LTD. All rights reserved.
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